This is the complete Palworld interactive map for the 1.0 update, covering the full Palpagos Islands world map and the endgame World Tree region. This Palworld map plots 45,000+ wild Pal spawn locations extracted directly from the game files, all 90 Alpha boss locations, the 7 Syndicate Towers, and the 22 new Watchtowers. Search any Pal to see exactly where it spawns, plot up to six Pals at once, filter day and night spawns, and click anywhere for exact map coordinates. Free, no sign-up, works on desktop and mobile.
How to Use the Palworld Interactive Map
Find any Pal's location. The sidebar holds the full Pal list for the current region — every species with its icon and spawn-point count. Click a Pal to plot all of its spawn locations on the map; click again to remove it. You can plot up to six Pals at once, each in a different color, so one trip can cover several catches. Every point shows the Pal's level range and whether it appears in day, night, or both.
Toggle location layers. Alpha Pals — all 90 fixed boss spawns with levels and coordinates. Syndicate Towers — the seven tower boss fights. Watchtowers — the 22 fast travel watchtowers added in 1.0.
Filter day and night spawns. Nocturnal Pals like Nox, Daedream, Katress and the Noct variants only appear after dark. The Day / Night filter shows exactly which points are active when.
Get map coordinates. Click anywhere for an X, Y pair matching the in-game map grid — the same numbers every guide uses. Zoom with the buttons bottom-right or your scroll wheel, and switch between Palpagos Islands and World Tree using the tabs.
Where to Find Pals — Spawn Locations & Coordinates
Every Pal in the game is searchable on the map above. Here are the most-searched species with a representative spawn coordinate and level range — plot the Pal on the map to see all of its locations, not just this one.
| Pal | Coordinates | Level | Region |
|---|---|---|---|
| Foxparks | 82, -429 | 10–13 | Windswept Hills |
| Woolipop | -173, -453 | 9–10 | Sea Breeze Archipelago |
| Sparkit | 11, -489 | 10–12 | Windswept Hills |
| Mozzarina | 249, -337 | 10–11 | Eastern Wild Island |
| Kelpsea | -151, -343 | 10–14 | Coastal waters |
| Cinnamoth | 17, -208 | 16–18 | Bamboo Groves |
| Flambelle | -376, -454 | 18–20 | Volcanic foothills |
| Beegarde | 131, -95 | 20–23 | Central forest |
| Dumud | -286, -371 | 24–28 | Marshlands |
| Surfent | 321, 160 | 24–28 | Desert coast |
| Gobfin | 40, -159 | 27–29 | Crescent Moon Shore |
| Mossanda / Robinquill | 192, -152 | 27–29 | Verdant Stream |
| Katress | 98, -104 | 27–29 | Central forest (night) |
| Wixen | -577, -258 | 30–34 | Mount Obsidian |
| Tocotoco | 357, 299 | 30–34 | Sandstone Plateau |
| Menasting | 454, 348 | 31–35 | Searing Dunes |
| Pyrin | -519, -444 | 32–35 | Volcano |
| Chillet | -97, 215 | 32–36 | Icy Weasel Hill |
| Incineram | -513, -403 | 33–36 | Mount Obsidian |
| Kitsun | 163, 55 | 34–38 | Snow forest |
| Digtoise | 403, 289 | 34–38 | Sand Dunes |
| Bushi | -257, 237 | 34–38 | Astral Mountains |
| Elizabee | 154, -69 | 34–38 | Forest hives |
| Foxcicle | -187, 273 | 35–37 | Tundra |
| Reindrix | -228, 263 | 36–39 | Tundra |
| Penking | -47, 145 | 39–44 | Northern coast |
| Cryolinx | -251, 474 | 44–48 | Frostbound Mountains |
| Wumpo | -241, 550 | 46–49 | Deep tundra |
| Vanwyrm | -826, -904 | 57 | Feybreak |
| Helzephyr | -990, -929 | 62–64 | Feybreak |
| Anubis | -1289, -609 | 68–72 | Feybreak desert |
Searching in the sidebar is faster than any list — type a name and every spawn point for that Pal appears instantly.
All Alpha Pal Locations
Alpha Pals are fixed-location field bosses: 82 across Palpagos and 8 more in the World Tree. They respawn on a timer, run 10–20 levels above the local wildlife, and every one is catchable. Toggle the layer to see them all, or head straight to these:
| Alpha Pal | Coordinates | Level |
|---|---|---|
| Chillet | 172, -418 | 11 |
| Penking | 114, -352 | 15 |
| Kingpaca | 50, -460 | 23 |
| Grizzbolt | 56, -697 | 30 |
| Beakon | 95, 23 | 37 |
| Mammorest | 189, -478 | 38 |
| Elizabee | 164, -84 | 39 |
| Suzaku | 326, 483 | 45 |
| Reptyro | -548, -433 | 50 |
| Blazamut | -737, -332 | 52 |
| Anubis | -134, -94 | 55 |
| Jormuntide | 350, -85 | 55 |
| Astegon | -689, -110 | 55 |
| Lyleen | -632, 302 | 58 |
| Frostallion | -357, 509 | 60 |
| Paladius | 440, 679 | 60 |
| Warsect Terra | -1019, -1236 | 64 |
| Frostallion Noct | 689, 648 | 65 |
| Jetragon | -553, -1332 | 70 |
The World Tree adds eight more endgame Alphas — Aegidron and Celesdir Noct at level 79, Renjishi, Mycora and Moldron Cryst at 78, Dualith at 75, and Whalaska Ignis at 74. Switch to the tab to find them.
Catching a high-level Alpha with good passives often beats hours of breeding for the same result, and since they respawn, each location doubles as a renewable farm when you need multiple copies for condensation.
All 7 Syndicate Tower Locations
Syndicate Towers are Palworld's structured boss fights — beat each within ten minutes for Ancient Technology Points, and the tower becomes a fast travel point.
| Tower | Boss | Level | Coordinates |
|---|---|---|---|
| Tower of the Rayne Syndicate | Zoe & Grizzbolt | 10 | 111, -431 |
| Tower of the Free Pal Alliance | Lily & Lyleen | 25 | 182, 30 |
| Tower of the Brothers of the Eternal Pyre | Axel & Orserk | 40 | -588, -518 |
| Tower of the PIDF | Marcus & Faleris | 45 | 557, 335 |
| Tower of the PAL Genetic Research Unit | Victor & Shadowbeak | 50 | -147, 447 |
| Moonflower Tower (Sakurajima) | Saya & Selyne | 55 | -597, 206 |
| Feybreak Tower | Bjorn & Bastigor | 60 | -1293, -1668 |
Clearing every tower boss — plus the quest to capture Panthalus — is what unlocks the World Tree, where Zenara and Astralym wait as the final fight.
All 22 Watchtower Locations (Fast Travel)
Watchtowers are new in 1.0. Reaching one reveals the surrounding map and adds a permanent fast travel point — a wind current at the base lifts you to the platform, no climbing needed. Toggle the layer or use these coordinates:
| Watchtower | Coordinates | Watchtower | Coordinates |
|---|---|---|---|
| Windswept Island | -14, -448 | Dry Sandy Beach | -692, -690 |
| Sea Breeze Archipelago | -168, -663 | Scorched Obsidian | -465, -524 |
| Bamboo Groves | -235, -365 | Sakurajima | -573, 161 |
| Deep Bamboo Thicket | -313, -154 | Burning Fault | -799, -1097 |
| Crescent Moon Shore | -38, -160 | Arid Wasteland | -1020, -1113 |
| Verdant Stream | 203, -99 | Scorched Plateau | -1272, -1101 |
| Eastern Wild Island | 512, -149 | Loess Plains | -962, -1345 |
| Icy Weasel Hill | -39, 212 | Frozen Coral Hill | -1117, 1440 |
| Astral Mountains Garden | -298, 444 | Sunreach | -292, 1494 |
| Searing Dunes | 450, 204 | Gilded City Ruins | -1862, 1377 |
| Sandstone Plateau | 324, 456 | Dusty Ravine | -1596, 1498 |
Unlock them along your natural route first — Windswept Island, Bamboo Groves, Verdant Stream — then pick up the outliers as you push into Feybreak and the northern Sunreach islands.
Palworld Map by Level — Region Difficulty Guide
The world scales roughly outward from the starting beach. Use this as a level map before you travel:
| Region | Level range | What's there |
|---|---|---|
| Windswept Hills, Sea Breeze Archipelago | 1–15 | Lamball, Cattiva, Chikipi, Foxparks; best first base spots |
| Bamboo Groves, Marsh Island, Eastern Wild Island | 15–30 | Cinnamoth, Mozzarina, Dumud, Robinquill; first tower bosses |
| Verdant Stream, Crescent Moon Shore | 25–35 | Katress, Gobfin, Elizabee, Beegarde |
| Sand Dunes (desert) | 30–40 | Digtoise, Beakon, Menasting, Tocotoco; scorching days, freezing nights |
| Mount Obsidian (volcano) | 30–45 | Incineram, Pyrin, Wixen, Reptyro, Blazamut; heat-resistant armor required |
| Tundra & Frostbound Mountains | 35–50 | Foxcicle, Reindrix, Wumpo, Cryolinx, Frostallion |
| Sakurajima | 45–55 | Bushi, Croajiro, Katress Ignis, Moonflower Tower |
| Feybreak | 55–65 | Vanwyrm, Helzephyr, Nyafia, Prunelia, wild Anubis, Bastigor |
| Sunreach & northern islands | 60–70 | New 1.0 territory reached via the northern watchtowers |
| World Tree | 70+ | 100-species roster, 8 Alphas, Zenara & Astralym |
Wildlife Sanctuaries sit on small islands around the map edges with rare Pals — but entering counts as a crime, so expect PIDF resistance if you're spotted.
From the Map to the Breeding Farm
Half of every breeding project is just finding the parents: pick a target, look up which parents produce it, then come here to find where those parents actually spawn — or whether the target can simply be caught.
That first step is what our Palworld Breeding Calculator is for. It runs on the same 1.0 game data as this map, covers all 44,000+ parent combinations, and includes a full calculator for multi-generation routes — pick a Pal you own, pick the Pal you want, and it works out the shortest chain between them. The calculator tells you what to pair; the map tells you where to get them. That matters in 1.0 because several species — Shadowbeak, Faleris, Grizzbolt, Lyleen, Orserk — lost their breeding recipes and are now catch-first Pals whose locations on this map are the only way to get the first one.
Caught something interesting? Run it through the calculator to see every offspring it can produce, or plan a full multi-generation route to the Pal you actually want.
Frequently Asked Questions
Is this map updated for Palworld 1.0?
Yes. Spawn data comes from the 1.0 game files — the build that revised the world, added the World Tree and Sunreach, and introduced Watchtowers. We re-extract after each major patch.
How do I find a specific Pal's location?
Search or scroll the Pal list in the sidebar and click the Pal. Every wild spawn point appears instantly, colour-coded if you have several plotted, each showing level range and day/night availability.
How accurate are the spawn locations?
Each point comes from the game's own spawner tables, not player reports, with the real level range attached.
Where are all the Alpha Pal locations?
Toggle the layer for all 90, or use the coordinates table above for the most-hunted ones including Jetragon at -553, -1332 and Frostallion at -357, 509.
What are Watchtowers and how many are there?
They're 1.0's new map-reveal and fast travel structures — 22 in total, all listed with coordinates above.
How do I open the map in Palworld?
Press M on PC, or the corresponding button on controller (touchpad on PlayStation, View on Xbox). The in-game map only shows areas you've revealed, which is why an interactive map like this one is useful before you've explored.
How big is the Palworld map?
Palpagos and its surrounding islands span roughly 3,000 × 3,000 in map coordinates, plus the separate World Tree region. The full world takes many hours to cross on foot, which is what makes fast travel points and watchtowers worth unlocking early.
Is the Palworld map randomly generated?
No — the world is fixed and identical in every save, so coordinates from this map work in your game. Only dungeon entrances rotate between set spawn points.
Can I see which Pals spawn at night?
Yes — the Night filter shows nocturnal species and Noct variants exactly where they appear after dark.
Does the map cover Sakurajima and Feybreak?
Fully, along with the Sand Dunes, Mount Obsidian, the tundra and the Wildlife Sanctuaries — all part of the Palpagos Islands tab.
How do I unlock the World Tree region?
Defeat all Syndicate tower bosses, then complete the quest to capture Panthalus. The tab shows its spawns and eight endgame Alphas.
Is the map free?
Completely. No account, no premium tier, no locked layers.